Product Thinking: A good customer experience.
21 May 2026
We have a problem statement, metrics, and a handle on risk. Now, what does it actually feel like to use what we build?

Good customer experience isn't a nice-to-have
This is especially true when services are compulsory, because citizens don't have the option to go elsewhere.

Government case studies
The best government digital products do something specific: they remove a real, named frustration that users were experiencing before. That's different from adding features because they seem useful, or building something technically impressive that doesn't change anyone's day.

11-star framework
The 11-star framework is a tool for recalibrating ambition. Most teams, if asked to describe a great experience, will describe something reasonable (e.g. a friendly interface, clear instructions, fast load times). The exercise pushes you further: keep going until the scenarios become absurd. The absurd end isn't the goal. It's the prompt. Somewhere between adequate and impossible lies an experience that's genuinely worth building.

Exercise
For your problem statement, map what an 11-star experience looks like.

⏭️Next Guide: Key Takeaways
↩️Return to: Product Thinking Course
